On August 17, 2021, the Geena Davis Institute hosted an insightful virtual salon titled, "The Double-Edged Sword of Online Gaming: Unpacking Masculinity in Video Games and Twitch." The event focused on the institute's latest study, which explored the experiences of boys and young men in popular video games and the Twitch gaming community to examine masculinity in gaming. The study was conducted in partnership with Equimundo and funded by The Oak Foundation. Moderated by Anita Sarkeesian, Executive Director of Feminist Frequency, the salon featured prominent speakers and panelists who explored the intersection of gaming, gender, and social impact.
Speakers and Panelists
Event Highlights
The event commenced with opening remarks from Geena Davis and Gary Barker, who set the stage for an in-depth exploration of the study's findings on masculinity in video games. Subsequently, Soraya Giaccardi presented key insights from the research, highlighting the dual role of gaming as both a source of enjoyment and a space where toxic masculinity can manifest. The panel discussion, led by Anita Sarkeesian, delved into the implications of these findings with perspectives from industry professionals and academics.
Key Takeaways
Actionable Insights
The event highlighted the transformative potential of media and community in shaping perceptions and behaviors, underscoring the Geena Davis Institute's commitment to fostering gender equality and inclusivity in all forms of entertainment.
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