Aging in Play: Representations of Age in Video Games

Older adult representation in video games is limited, with only 7% of characters over 50, mostly male and white, and few options for customizing age.
The GDI Playbook for Inclusive Game Design

The Geena Davis Institute presents a free, research-driven digital tool for fostering cultural competency and inclusivity in game creative development.
Changing the Narrative: Why Representation in Video Games Matters

New research highlights the need for greater diversity in video games, revealing that nearly half of gamers are women and most players value diverse characters. Explore our recommendations for inclusive game design and narrative development to better represent and engage underrepresented communities.
The Double-Edged Sword of Online Gaming: An Analysis of Masculinity in Video Games and the Gaming Community

Exploring masculinity and diversity in gaming: a crucial study on gender, race, LGBTQIA+, and disability representation in popular video games and streaming communities.